| Title: |
Sunrise Way Final Remake! |
| Filename: |
levels/doom2/Ports/s-u/srfinal.zip |
| Size: |
11950 KB
|
| Date: |
01/25/13 |
| Author: |
Omegalore |
| E-mail: |
hb.juicy@gmail.com |
| Description: |
Welcome to what apears to be my apartment. This is one of my better |
| Credits: |
id Software for this kick-butt game, Carn for Skulltag, and my Friends who are Doomers |
| Base: |
New from scratch |
| Build time: |
5 Days |
| Editor(s) used: |
Doombuilder 2, XWE, and Paint |
| Bugs: |
None (If so, let me know) |
| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Totally cheesy, this WAD doesn't take itself seriously at all. I almost laughed at the start of the map with the giant McDonald's skybox with a giant Cyberdemon in it. | x | | A couple of tips for the author: 1. Test your map. I tried it in Skulltag and the sky was one big HOM. 2. Ease up on custom items: there were way too many custom monsters and textures for one level. 3. Try mapping for ZDoom instead, more people use that than Skulltag and Zandronum. 2 stars for effort though. - Obsidian | x | | @Obsidian, thanks for the tips, dude. I am a newbie after all. Just so you know, I will mostly put "authors may". I'm mostly into Skulltag. | x | | This thing lags like hell. Please try accomodating other source ports. ~0/5 | x |
View srfinal.txt
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