Title: Sunrise Way Final Remake Redo!
Filename: levels/doom2/Ports/s-u/srredo.zip
Size: 12749 KB
Date: 02/10/13
Author: Omegalore
E-mail: hb.juicy@gmail.com
Description: Sorry for the last time I did this. Reduced the demons and ammo. Also did some
Credits: id Software for this kick-butt game, Carn for Skulltag, and my Friends who are Doomers
Base: New from scratch
Build time: 2 Days
Editor(s) used: Doombuilder 2, XWE, and Paint
Bugs: None (If so, let me know)
Rating: (5 votes)
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Commenting as: Anonymous
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Reviews:
the skybox is a HOM, but that might just be zdoom...x
I couldn't find major differences between this and the last release. The map itself is OK considering the author's experience level but the Realm667 spam is way out of hand. The author took the initiative to learn mapping; decorate isn't a big step up. I would definitely prefer to fight new monsters with amateurish graphics than the same old "beastiary" monsters, which are now as old hat as the stock monsters. 3/5x
The music is gameboy pokemon, this ain't a rpg thing. you got some mapping problems to deal w/, especially the sky being blocked by unchecked height. you got to fix that weapons placement stuff too; i can't get the chaingun to switch over. the maps ought to be combo friendly/compliant w/ the combo wads out there too. then we'll talk about more mapping stuff. ~1/5x
Skybox is still a HOM in Skulltag. :/ It'd probably be a good idea to make some maps in vanilla or Boom next: build on your abilities as it were. Don't get too complex too fast. :) - Obsidianx

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