| Title: |
Sunrise Way Final Remake Redo! |
| Filename: |
levels/doom2/Ports/s-u/srredo.zip |
| Size: |
12749 KB
|
| Date: |
02/10/13 |
| Author: |
Omegalore |
| E-mail: |
hb.juicy@gmail.com |
| Description: |
Sorry for the last time I did this. Reduced the demons and ammo. Also did some |
| Credits: |
id Software for this kick-butt game, Carn for Skulltag, and my Friends who are Doomers |
| Base: |
New from scratch |
| Build time: |
2 Days |
| Editor(s) used: |
Doombuilder 2, XWE, and Paint |
| Bugs: |
None (If so, let me know) |
| Rating: |
    (5 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| the skybox is a HOM, but that might just be zdoom... | x | | I couldn't find major differences between this and the last release. The map itself is OK considering the author's experience level but the Realm667 spam is way out of hand. The author took the initiative to learn mapping; decorate isn't a big step up. I would definitely prefer to fight new monsters with amateurish graphics than the same old "beastiary" monsters, which are now as old hat as the stock monsters. 3/5 | x | | The music is gameboy pokemon, this ain't a rpg thing. you got some mapping problems to deal w/, especially the sky being blocked by unchecked height. you got to fix that weapons placement stuff too; i can't get the chaingun to switch over. the maps ought to be combo friendly/compliant w/ the combo wads out there too. then we'll talk about more mapping stuff. ~1/5 | x | | Skybox is still a HOM in Skulltag. :/ It'd probably be a good idea to make some maps in vanilla or Boom next: build on your abilities as it were. Don't get too complex too fast. :) - Obsidian | x |
View srredo.txt
|