| Title: |
Project: Recovery |
| Filename: |
levels/doom/a-c/ae_projr.zip |
| Size: |
35 KB
|
| Date: |
04/05/95 |
| Author: |
Eric Sambach |
| E-mail: |
c9223826@cs.newcastle.edu.au |
| Description: |
A base has been lost and now it's your job to recover it. One hint, every big weapon is protected by large monster(s). |
| Credits: |
Mr. Nobody |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Waded v1.37 |
| Bugs: |
??? |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The look is pretty dull but not real ugly. It has some playability, but there are 2 or 3 unmarked lifts and switches that you have to activate to complete the level, and as far as I can tell some of the secrets have no hint of where they are. | x | | This is dated February 1995. The flat, outdoorsy bits reminded me oddly of Rise of the Triad; it's like that game but with the novelty power-ups taken away, i.e. tedious. There's a lot of action, but it's boring. The level is a rote switch-hunt, with texture errors that look like secrets but aren't, and well-aligned textures that are secrets. Gameplay involves navigating square corridors until you have flicked a dozen or so switches the end. | x | | 2/3 rating? omg, guys above - go to review cjw maps! this is quite good map, with simplistic look and pretty well gameplay. 4+1. | x |
View ae_projr.txt
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