Title: Nebula 95: Human Earrings
Filename: levels/doom2/m-o/neb03.zip
Size: 347.9 KB
Date: 03/22/14
Author: lupinx-Kassman/lupinx_Resurrected
Description: Third entry in a series of small vanilla doom maps in a space adventure built off personal nostalgia. Each entry consists of a two short maps: an introductory monsterless map with a single secret to find before tackling the mission, and the main map itself. I release them in the order they are made, but the difficulty depends on the map. This small exploratory styled map is the hardest one in the series so far. It has a very non-linear and interconnected layout, almost to the point of being a deathmatch map...but funnily enough unlike the previous two entries this map isn't based on any of my deathmatch layouts. This is it's first debut.
Credits: Music: Title music - "September" by Earth, Wind, & Fire (Unknown sequencer) Intermission music - "Got to Be Real" by Cheryl Lynn (Unknown sequencer. May be "Mello-D" based on midi information. But hard to say) Map 01 music - "Jamaican Nights" by The Rippingtons (Sequenced by Andres Chait) Map 02 music - "Between The Sheets" by the Isley Brothers (Unknown sequencer. May be "Mello-Dª" [sic] based on midi information. But hard to say) Graphics: VegaKurtsa/Hozen for the Kass avatar I used from Noob Project 5 at the time Nebula 95 was created (which was vectorized as the icon in the bottom right of the TITLEPIC) Andy Chen and Claude Martins for the Invasion WADs from which the status bar came DWANGO 5 for the status bar number graphics Andrew Davis for the Inkpen2 Script font used as a base in the TITLEPIC and CREDIT graphics as well as in text throughout the menus and intermission screen The European Southern Observatory for the photo of Spiral galaxy Messier 83 (converted for use as the INTERPIC) Daniel Griffiths' "Xenomorph: The Complex" for the sky Sounds: The added sound effects in nebsnd.wad came from David Butler's "My Doom II" wad Special Thanks to: Demon of the Well, Obsidian, and Phobus for feedback I used in refining the map Everyone who played and expressed their thoughts on these maps Id Software for the Doom series
Base: None
Build time: You know, I really have no idea
Editor(s) used: Doom Builder 2, Slade, Photoshop
Bugs: Nope.
Rating: (2 votes)
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Reviews:
Anonymous
funny...new style map structurex

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