Title: Tom's Halls v1.6
Filename: levels/doom2/Ports/s-u/tomshall.zip
Size: 83.51 KB
Date: 07/22/14
Author: Tuxlar
Description: This is my first attempt at a 'Doom the way Id Did'-like map. It is based mainly on the style of Tom Hall's Doom maps, namely E1M4, E2M1, E2M2, E2M3, E2M4, E2M7, E3M3, E3M7, and MAP 10. Perhaps more of a medley/remix than a raw style replication, I feel it's a decent map, nonetheless. I wasn't arsed to build for vanilla limits, so you'll very likely need a limit removing port to run this. Enjoy!
Credits: AdamAK, plums, scifista42, Keyboard_Doomer, ShadesMaster, joe-ilya, BlueFeena. Lemme know if I missed any.
Base: New from scratch
Build time: +2 weeks
Editor(s) used: Doom Builder 2, SLADE
Bugs: Please report any you find!
Rating: (8 votes)
Download here

Download mirrors: /idgames protocol:


Reviews:
Zalewa
Annoying weapon balance. I beat this map with only shotgun and chaingun, while having to fight whole variety of monsters including the spider demon. Even though ammo for other weapons was provided, I just couldn't find them. Map is okay in all other aspects.x
cs99cjb
Completed in 17 minutes without finding the blue keycard, which seems like a bit of a design flaw (I skipped half the map). Architecture is nothing special. I didn't appreciate having to fight imps and a baron with the pistol. I did like the infighting at the yellow door. By the way, damaging water is foul play even with "POISON" signs. Nobody pays attention to those things.x
Anonymous
Very uninspired E2M2, E3M7 & MAP10 clone, looks & feels like copies of them being put into one level, then interconnected with some simple parts. Which at the end does not give any consistent theme at all. Gameplay @ UV is simple and imho no fun, the shotgun is easy to get after a short run. 1 + 1 for the efford = 2/5, personally I think this is not the way to go for making some succesful level.x

View tomshall.txt
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