| Title: |
Excalibur 1.1 |
| Filename: |
levels/doom/v-z/xcalib11.zip |
| Size: |
120 KB
|
| Date: |
04/11/95 |
| Author: |
Stefan Maes |
| E-mail: |
maes@uia.uia.ac.be |
| Description: |
I confess! I'm not a *true* DOOMer. I like the game the most at the HMP (He Must Practice ?!) level. I want to have some time to take a closer look at the enviroment. Besides, I'm into X-rays, not UV :) Therefore I spend much time aligning textures and I hope I haven't missed a spot (If you find an error, please flame my beta-testers!). On the other hand, this could mean that I exaggerated UV a little...
Before you go out and hopefully play this WAD, I must tell you that there's a CyberDemon Surprise at the end (I know it's a cheap trick, flame me!), but you're given 3 options to bypass this CDS: a) Run like hell; b) Nuke him (a BFG might come in handy); and c) ... Nah! It's a secret. |
| Credits: |
id Sofware for creating DOOM; Brendon Wyber and Rapha‰l Quinet for the Doom Editing Utilities; Per Allansson and Per Kofod for the GCC port of DEU; Colin Reed for his Binary Space Partitioner 1.2x - the only node-builder that could handle this WAD correctly; L. Witek (lee@trousers.demon.co.uk) for his Reject utility; Jin Kim (xjinkim@fullerton.edu) for discussion about the different nodebuilders out there, beta-testing and many hints to improve playability of this WAD; My collegues Gerd Thys (thys@sch2.uia.ac.be), Carl Peten (peten@sch2.uia.ac.be) and Johan Van der Looy (vdlooy@sch2.uia.ac.be) for DeathMatches and beta-testing; Olivier Montanuy (montanuy@dmi.ens.fr) for his DeuTex utility. Sometimes things can be so imple if you have the right program; Billy D'Augustine (azog@world.std.com), Ken McDowell (kmcdowel@freenet.columbus.oh.us), Mauro 'from Bologna' (linguagg@sidasun1.cineca.it) and Brett (BrettH33014@aol.com): the few people that took the time to comment on my creation and which made this WAD a (hopefully) better WAD. |
| Base: |
Update from my own EXCALIBR.WAD; |
| Build time: |
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| Editor(s) used: |
DEU 5.1 and DEUGCC 5.2.1, BSP 1.2X, REJECT 1.0 and DEUTEX 2.1 |
| Bugs: |
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| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This was one of the first good Doom wads I played in my life; innovative for the epoch it was made, very great map. You brought me a lot of inspiration for every work of mine, so you deserve ***** - Daniel | x | | pros:
wonderful gameplay
Great monster placement
looks pretty good
good traps
cons:
out of place textures themes here and there]
too many small rooms (youll see what i mean)
overall really good. so what are you waiting for, download it! | x | | I remember this - it's part of the "maximum doom" CD collection that I have knocking about somewhere. It's a castle level, excellent for the time, not quite so good now. As one of the other reviews points out, there are a lot of pokey little rooms. And there's a design decision/bug whereby the monsters don't react to you until you shoot 'em. It's nostalgic, though. | x | | A good castle WAD from the classic era. - N_A | x | | A true classic. Despite the map being large, it's possible to beat the level quickly if you know where the blue key is. 4/5 | x |
View xcalib11.txt
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