| Title: |
Dark Base |
| Filename: |
levels/doom2/d-f/darkbase.zip |
| Size: |
32 KB
|
| Date: |
04/17/95 |
| Author: |
Hennion Nicolas , Benayoun Laurent. |
| E-mail: |
hennion@samoa.unice.fr |
| Description: |
Design for 1 but cool with 2,3,4 players |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
Long (very long). |
| Editor(s) used: |
DCK v2.2 |
| Bugs: |
Nope. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It's okay. Really predictable, though. I mean, at the end, you just KNOW that there's going to be an Icon of Sin sitting there... | x | | A bunch of identical, square rooms/halls connected with a bunch of doors, with some (mostly) weak opposition and with tons of ammo. The name "dark base" puzzled me, as the map is very bright (light level 180) apart from a few sectors. With some variation between the rooms, as well as tougher opposition, this could've been fun. As it is, it's quite forgettable. --2/5 | x | | This is one of the countless early maps with easy gameplay and a very simple design and layout.
Not very interesting. 1/5 -Milian | x | | I liked it | x |
View darkbase.txt
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