| Title: |
WILLE1M1.WAD |
| Filename: |
levels/doom/v-z/wille1m1.zip |
| Size: |
16 KB
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| Date: |
05/14/94 |
| Author: |
William Leslie |
| E-mail: |
william@ocf.berkeley.edu |
| Description: |
This is my first level! I intend to create a "realistic" set of levels where the player SLOWLY builds up a good arsonal (is in ID's original levels). This first level is relatively short. |
| Credits: |
My roommates & friends for play-testing. Raphael for DEU 5.0 - an awesome editor! |
| Base: |
New level from scratch |
| Build time: |
About 35 hours (Hey, it's my first one!) |
| Editor(s) used: |
DEU 5.0, bsp 1.1x |
| Bugs: |
None - I spent LOTS of time aligning textures |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| "This first level is relatively short", says the readme, and the same is true of life. Your first life is relatively short. Then you come back as an ant, a bird, an elephant, and eventually a tree, and then you return as a star and finally the universe itself. The map is *just* competent for a first map from 1994, but it's tiny. One decent trap; lots of Wolfenstein-style unmarked secrets. Zipfile includes a review of the level by "watchertwo@aol.com " | x | | Mediocrity at its finest. The map avoids the cardinal sins of early mapping, but fails to be impressive in any way. | x |
View wille1m1.txt
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