| Title: |
Deathrow |
| Filename: |
levels/doom2/d-f/deathrow.zip |
| Size: |
46 KB
|
| Date: |
04/29/95 |
| Author: |
Kris Daley |
| E-mail: |
Double07@usit.net |
| Description: |
Same as most levels, kill all the monsters and find the secrets to win. |
| Credits: |
Dave Swift |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Deu, Doomed "The Real Thing" |
| Bugs: |
None. But let me know... |
| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| a master pece!... of shit... | x | | A dull, unentertaining early level. It's poor-quality, too; there are three or four BFGs dotted around in plain view and several megaspheres even though the opposition is lightweight. The first time I tried it I got stuck, because you have to find an unmarked, unremarkable secret door in the first room in order to get the red key. In Zdoom but not Doom2.exe there's a bug with this door that causes one of the roof ornaments to appear at floor level. | x | | I liked it | x | | this could very well be the greatest wad ever created! | x | | Not bad, but there's too much ammo/health to make it really challenging. There's an outdoor area with damaging water, probably should have been nukage instead. | x |
View deathrow.txt
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