| Title: |
Newt.wad |
| Filename: |
levels/doom2/m-o/newt.zip |
| Size: |
11 KB
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| Date: |
05/02/95 |
| Author: |
William C Roeben |
| E-mail: |
jnugnug@nas.com |
| Description: |
It's a 'constant-wave, oh-look-another-room-full- of-monsters' kind of level, but what the hell. It's also about the best original level I've made so far, so bite me. |
| Credits: |
I hate to say this (Sorry, Jeff Rabenhorst!) Ben Morris of DCK 2.2 fame... ID... And the guy who made the JAX levels (Ya kinda gave me the idea, ya see...) |
| Base: |
New level from scratch |
| Build time: |
About a day to build, a couple hours to tweak |
| Editor(s) used: |
DCK 2.2 |
| Bugs: |
Occasionally, the pain elementals will blast a lost soul through a wall and off the map... if you hear the roaring monster sound but can't find the culprit, there's a lost soul roaming about in HOM- space... |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Unimaginative, just open the chambers and kill. | x | | Gets boring after a while. Very predictable. | x | | The idea is nice. A pit where monsters are gradually released as you find the pieces of the "puzzle". The level is a bit short, though. 3 out of 5. | x | | I liked it - should be cool for max/reality | x |
View newt.txt
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