| Title: |
malice.wad (revised version for Heretic of rmh.wad, originally for Doom) |
| Filename: |
levels/heretic/m-o/malice.zip |
| Size: |
173 KB
|
| Date: |
05/16/95 |
| Author: |
Ryan Hare |
| E-mail: |
rhare@scs.unr.edu |
| Description: |
These wads are designed to be primarily for Deathmatch play, but the author intended for them to be still useful and enjoyable for play by individuals (or even cooperative mode). The designs are most conducive towards exciting Deathmatches, and all levels are relatively compact, but they are set up in such a way so that the other modes of play are still fun and fast-moving. |
| Credits: |
|
| Base: |
rmh.wad (for Doom) which was an original episode made from scratch. |
| Build time: |
For all these wads? A lot! |
| Editor(s) used: |
HEU 5.21h, DCK 2.2, DM2CONV |
| Bugs: |
Occasionally, for reasons unknown, the mace on e1m7 sometimes appears as a Disciple. I assume this is a bug in Heretic. Anyway, it is annoying, but it doesn't happen very often. |
| Rating: |
    (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| In SP, the general gameplay and architecture was ok (it's a '95 wad tho) but I still don't understand how the secret zones are managed. Some levels are somewhat ridiculous 'cause they can be completed by visiting only the 1/4 of the map... 3/5. ~Naan | x |
View malice.txt
|