| Title: |
-=|Damien's DOOM|=- 18/05/95 [The Deathmatch Zone] ~~~~~~~~~~~~~~~~~~~~~ |
| Filename: |
levels/doom2/deathmatch/d-f/damdoom.zip |
| Size: |
17 KB
|
| Date: |
05/17/95 |
| Author: |
Damien NIVET (designing) Yves RIZOUD (map editing) |
| E-mail: |
gr1117@iutainfo.univ |
| Description: |
This level is my first try as a Deathmatch level. Damien wrote a map for me during the Math class, and the following Monday we first tried it in a 4-player network play. Now we are proud to bring you the final version, featuring: South-East * The dark MAZE: dodge spectres, hide in the secret rooms and bring back the Rocket-Launcher. North * A long CORRIDOR that you'll have to slalom in, if you want to reach the PlasmaGun. North-West * The ARENA, with the WHEEL OF DEATH, where you'll have your filthiest frags, trust me! East * The WAREHOUSE, also known as shotgun-land. West * The CONTROL CENTRE: one of the switches raises the arena, bringing you surprised targets. If they take the teleport, use the one-way door.THEY CAN'T ESCAPE! Watch your backs, they can follow you. West * The PIT: Visit the Hell Knight and grab the Chaingun. 'Careful, danger comes from everywhere. South * The COURTYARD: use the 2nd switch near the C.C. to access the BFG9000, then hide behind trees! (Be careful not to Exit the level) |
| Credits: |
The whole RPG and DOOM team at the university ID software of course! Everyone who played this PWAD and brang their ideas |
| Base: |
New level from scratch |
| Build time: |
About 40 hours total. |
| Editor(s) used: |
WADED v1.83b the best for drawing DOOMCAD v5.1 DMAPEDIT v4.08b effective batch processing |
| Bugs: |
Some walls in the maze become randomly transparent If YOU can fix it, please send the new version directly to the NET. |
| Rating: |
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View damdoom.txt
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