| Title: |
YOUNG1.WAD ver 1.0 |
| Filename: |
levels/doom/v-z/young1.zip |
| Size: |
44 KB
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| Date: |
05/17/94 |
| Author: |
Alistair Young |
| E-mail: |
a@minster.york.ac.uk |
| Description: |
This is my first WAD and I think it captures the spirit of the original DOOM levels - with a few new tricks of my own! Hardened DOOMers shouldn't have many problems getting off the level - but my challenge to you is to collect all of the weapons - they're all available, from the chainsaw to the BFG - but they're not all easy to collect... |
| Credits: |
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| Base: |
New levels from scratch |
| Build time: |
56 hours :) |
| Editor(s) used: |
DoomEd v2.60b2 |
| Bugs: |
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| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a very early level. By and large it mimics the style of the original Doom, and it's quite elaborate, but it doesn't have a spark of life or atmosphere. It's no fun to play, really just a lot of corridors and rooms. It deserves a star because the textures make sense and the design is miles better than the typical random psychedelic splats of these early levels, but it's fundamentally boring. | x | | This WAD is everything I like in a DOOM level. It has a neat layout, where it is most of the time clear where to go next, yet you can vary the route a bit when it grows monotonous. And it looks very DOOMy, silly as this may sound. Getting the chaingun requires some thinking, fast running and a bit of luck. The only flaw is the screwed-up REJECT and NODES, as monsters appear frozen until you walk right up to them, but that's easy to fix. An undeservedly forgotten early classic. - N_A | x |
View young1.txt
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