| Title: |
RIKER11.WAD |
| Filename: |
levels/doom/p-r/riker11.zip |
| Size: |
53 KB
|
| Date: |
05/17/94 |
| Author: |
Chris Richards |
| E-mail: |
Richards@uiowa.edu |
| Description: |
|
| Credits: |
Play testing and slaughter-boy: Matt Seemuth |
| Base: |
New level from scratch |
| Build time: |
Around 50 hours while watching lots of movies. |
| Editor(s) used: |
DEU 5.0/5.1, BSP 1.0 |
| Bugs: |
None known, though I almost forgot to turn on the acid. |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| A medium-sized nukeage/tech base. It certainly looks decent for its time, and the gameplay is often great, with nice ambushes and inventive traps and fights (often involving moving floors). Two nice secrets as well. Ammo and health are quite sufficient but you're not given ridiculous amounts. I'll dock a point for some pointless side areas and the (thankfully small) boring maze section. Fine old-school map. --3/5 | x |
View riker11.txt
|