| Title: |
Killer |
| Filename: |
levels/doom2/j-l/killer.zip |
| Size: |
71 KB
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| Date: |
06/06/95 |
| Author: |
Tim and Simon Fawcett |
| E-mail: |
skippy@skylab1.demon.co.uk |
| Description: |
Basically a fairly straight forward level with lots of killing to be done- especially on the harder levels. So get that trigger finger primed and start monster mashing (oh, and try not to get lost in the maze). |
| Credits: |
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| Base: |
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| Build time: |
2 shakes of a lamb's tail |
| Editor(s) used: |
DCK2.2 |
| Bugs: |
Well I certanly hope not. Tell us if you find any. |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I liked it | x | | It's not really straight forward as the author says. It's just a huge ass maze with one repeating texture, and you press a switch and go around the ENTIRE level searching as to what that switch did. That's basically all it is. Switches and backtracking. Have fun. | x | | The guy above me exaggerates a lot. The level is not straight forward, but it's certainly not a level filled with backtracking and searching. This map is decent enough, but it's not pretty. There are numerous texture misalignments. Including doors with textures too small for them. There isn't much detail and usually no separator between different textures. The gameplay, however, is decent. There is plenty of ammo and restoratives. I enjoyed it. 2.5/5 but I can't do decimals, so 3/5 | x |
View killer.txt
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