| Title: |
hazmat23.zip |
| Filename: |
levels/doom2/g-i/hazmat23.zip |
| Size: |
209 KB
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| Date: |
06/24/95 |
| Author: |
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| E-mail: |
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| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated June 1995. It's a large and complex tech-castle in a classical E1 style; there's no texture alignment at all, but it has a good retro feel and almost 300 baddies. The layout is nicely non-linear, and you can wander about for ages. Which is a problem, because unfortunately the whole level bogs down in relentless key-and-switch hunting; it's one of those maps where a button at one end of the map lowers an anonymous wall at the other end. | x | | I liked it - holy christ cookies, get out your automap and some water | x |
View hazmat23.txt
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