| Title: |
Getem!.wad |
| Filename: |
levels/doom2/g-i/getem.zip |
| Size: |
32 KB
|
| Date: |
06/29/95 |
| Author: |
Thomas Evans |
| E-mail: |
wierdo@ix.netcom.com |
| Description: |
This level has several open areas... I tried seveal different tricks in this one to make it interesting. Hope you like it! |
| Credits: |
Deu makers and Id. |
| Base: |
New level from scratch |
| Build time: |
week |
| Editor(s) used: |
Deu2 |
| Bugs: |
you can shoot through one of the walls in the game but it's hardly noticable. I could'nt figure out how to correct this. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| its not too bad its evin fun on uv
the area is kinda bland but uther than
that the acshin was ok | x | | Awful. Basically a couple of large undetailed squarish rooms with some corridors, and a smattering of baddies. There are 117 mostly weak enemies; you have enough health and ammo to wipe out five times that number. You get two BFGs and loads of rockets, but the "boss battles" consist of (a) a pair of arachnotrons (b) a baron of hell, a hell knight and a mancubus, and (c) a revenant and two spectres. It's large and dull and empty. | x | | I liked it | x |
View getem.txt
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