| Title: |
The Halls of Menace |
| Filename: |
levels/doom2/g-i/halls.zip |
| Size: |
17 KB
|
| Date: |
07/12/95 |
| Author: |
Aaron Veenstra |
| E-mail: |
asveenst@mtu.edu |
| Description: |
Make sure you bring bread crumbs and string so you can find your way out. Look for the secret doors. |
| Credits: |
. |
| Base: |
New level from scratch |
| Build time: |
About one day |
| Editor(s) used: |
WinDEU 5.24 |
| Bugs: |
No Known Bugs |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is from July 1995. It is map02. It is a maze, so it gets zero stars. The textures are almost uniform throughout, and although there are a couple of non-mazey rooms (including a cyberdemon and a spider mastermind) you don't even have to visit them to exit. I was amused by the line in the readme about using this as a base; it's worse than useless. The author has about half a dozen levels in the archive, and I bet they're rubbish. | x | | I liked it - lols | x |
View halls.txt
|