| Title: |
jazz01a.zip |
| Filename: |
levels/doom2/j-l/jazz01a.zip |
| Size: |
92 KB
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| Date: |
07/12/95 |
| Author: |
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| E-mail: |
macalaguim@aol.com |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Great level and details... I just couldn't figure out how to trigger the exit without IDCLIPing, otherwise a great level. A lot of tricks and great level design. | x | | I imagine this would be a tough start for most, but I always play UV -fast so... :-) I also had a lot of running around to find the exit switch, but a good fair battle - which I enjoyed **** | x | | This is dated June 1995. It's a dungeon-style deathmatch level, but unlike most converted deathmatch levels it's good fun single-player; there are lots of monsters packed into a small space and you rarely have time to stop for breath. The design, lighting etc are nicely detailed for mid-1995. Suffers from a switch-hunty ending that forces you to scour the level repeatedly for new switches; and the (ultra-obscure) BFG secret is empty in single-player. | x | | I liked it | x |
View jazz01a.txt
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