| Title: |
Bill, the Gates of Hell! |
| Filename: |
levels/doom2/g-i/gate.zip |
| Size: |
53 KB
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| Date: |
07/13/95 |
| Author: |
Erik Cumps aka Slay |
| E-mail: |
erik.cumps@ping.be |
| Description: |
Critters. Hard to kill. And now they've infested cyberspace. UAC CRAs are moving in. What a job! See the readme.txt file for background info... |
| Credits: |
id, of course. Greg Lewis for telling me my level wasn't that bad after all. Nick Wilson for his cool Nine Inch Nails music PWAD. And the TLA dudes for DeathMatch testing... |
| Base: |
New level from scratch. |
| Build time: |
|
| Editor(s) used: |
EdMap 1.40, DCK 2.2-f, DETH 2.3, NWT 1.3 & DOOMEDIT |
| Bugs: |
AFAIK none. But let me know... |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| well the level isint terible but its just a bit boring and i dont understand the theme you start in a teckbace looking room and thean sudinle its a castle and thean your in a bulding, and blah its just a big mess 2/5 | x | | This is very nostalgic, swimsuit underwater lesbians. The name is a pun on Bill Gates, who was huge in 1995, and the plot is all about cyberspace. Despite this, it's basically a castle courtyard level. What there is, isn't bad; the courtyard looks nice, the monster fights are decent. The problem is that there are less than a hundred monsters, you get loads of ammo, and it takes very little time to finish. I was expecting a "second bit" but there isn't one. | x |
View gate.txt
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