| Title: |
HOPELESS |
| Filename: |
levels/doom/g-i/hopeless.zip |
| Size: |
51 KB
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| Date: |
07/23/95 |
| Author: |
Steve Worley |
| E-mail: |
Steve_Worley@sdpwz.com |
| Description: |
This is my second attempt at deuing it right. |
| Credits: |
Neil Fogleman for listening to all my whining when a sector wouldn't close. |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
DEU5.1B3 |
| Bugs: |
A couple of see through walls on rounded corners I fixed most of them but a couple won't go away. |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| One of the top rules of any creative endeavour is to never give your work a name that invites ridicule or mockery. If you have a son, do not call him Lazarus because people will kill him in order to see if he rises from the dead. If you have a daughter, do not call her chastity. This is a very poor level, lots of square rooms, boring "final battle" that resembles the trench run from Star Wars. In fact... it's hopeless! Do you see? | x | | Yeah, its hopeless for sure. But not as hopless as the name suggests. 2/5. -pc | x |
View hopeless.txt
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