| Title: |
"Da Kills" Final Release |
| Filename: |
levels/doom2/d-f/dakills.zip |
| Size: |
1261 KB
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| Date: |
07/28/95 |
| Author: |
Phillip Pi (aka /| n t) |
| E-mail: |
philpi@apu.edu |
| Description: |
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| Credits: |
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| Base: |
Does it looked modified? I think not. New level from an imp's horrible scratch! |
| Build time: |
Ask that ugly baron behind you. Total editing time would be more than a year. |
| Editor(s) used: |
DOOM Editing Utility (DEU) v5.21 GCC DEU ][ (Hacked) DeHackEd v2.4 DOOM BSP Node Builder v1.2x DShrink DM2CONV v3.1 and GFXMAKER v3.0 DOOM Music Editor v1.0a MIDI 2 MUS Converter v2.04 NewWadTools (NWT) v1.3 NeoPaint v3.1 RMB v2.0a TED v1.2 UN-Pause v1.00 Borland Turbo C++ v3.0 for DOS My brain cells -- I need to recompile my brain nodes -- hands, computer systems, etc. OOPS! I went too far, huh? :) |
| Bugs: |
Speed will be slow in some areas, especially in the beginning of map 02. Just live with it or go buy a faster computer :). My previous releases were even slower! These maps were designed on a 486 DX2/66 machine. I tried my best to optimize this release. O:) :Missing yellow keycard is NOT a bug! Like I said before, cooperative play is REQUIRED. :IDDQD God Mode will kick you out to DOS. This is NOT a bug. :) Cheaters never win! :If there are any other bugs, please report them to me! I must exterminate them like killing ants! :> |
| Rating: |
     (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| wow better than i expectid... | x | | Yes, this is very good. Perhaps a bit too easy to lose track of where you're going, but good work overall. | x | | Too bad, GZdoom overrights your kick. Also, I modified your precious little dehacked file so it doesnt kick me out. Nice try.
Very good mod though. | x | | :D | x | | ;P | x | | Nice. | x |
View dakills.txt
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