| Title: |
little.WAD |
| Filename: |
levels/doom/s-u/small.zip |
| Size: |
2 KB
|
| Date: |
05/31/94 |
| Author: |
Michael Biolsi |
| E-mail: |
lbiolsi@umrvmb.umr.edu |
| Description: |
This is just a little wad file I was messing around with. I put it out because is has a cool secret. |
| Credits: |
Jason Hoffoss for making that great Dmapedit v3.0 |
| Base: |
New level from scratch |
| Build time: |
10 minutes |
| Editor(s) used: |
DMapEdit v3.0 |
| Bugs: |
None |
| Rating: |
    (4 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Lame. | x | | You've got a square room, a lift, and a second square room - it resembles Origwad.pwd, bit with a lift. Half-way up the lift track is an unmarked secret room that has some armour helmets pointing at it; with the help of rockets and invincibility you can kill the 19 monsters, including a baron of hell. Although there is not much texturing it is at least coherent, if not well-aligned; this is essentially impossible to review. | x | | This is probably the first 1024x1024 level, although it's actually 896x544. Two rooms and a handful of baddies, and you can just run to the exit. I'm tempted to give it a star for being old and cheeky, but it's less fun than id=14, which is older, so no stars. | x |
View small.txt
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