| Title: |
Big and Dumb |
| Filename: |
levels/doom2/deathmatch/a-c/bigdumb.zip |
| Size: |
26 KB
|
| Date: |
08/26/95 |
| Author: |
Eric Wilkinson |
| E-mail: |
egw@efn.org |
| Description: |
A big room filled with Cyberdemons. There are a few Imps and Pain Elementals and halls around the 'arena'. There are a few secrets, such as hidden walls, teleporters, and elevators. Exit is readily available in the middle. I added two new sounds to make things at least a little less boring. |
| Credits: |
Elizabeth, Krystal, and Jesse for helping me 'playtest' this. |
| Base: |
New |
| Build time: |
A few hours including testing time. |
| Editor(s) used: |
DETH v2.3, DETH v2.4, NWT v1.3 |
| Bugs: |
In the outside corridor, if you put yourself on the very outside wall and fire a bullet/shell weapon, the bullets hit somewhere DIRECTLY in front of you, as if there was an invisible wall there. I don't know what causes this, but this hasn't affected any of my games in a big way yet, so I'm not gunna fix it. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A pointless kind of map. The exit is right in front of you. | x |
View bigdumb.txt
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