| Title: |
BASE.WAD |
| Filename: |
levels/doom/a-c/base2.zip |
| Size: |
67 KB
|
| Date: |
09/20/95 |
| Author: |
Brian Gemborys |
| E-mail: |
bgembory@hawk.anselm.edu |
| Description: |
This level is the result of the many long hours I have spent trying to make a wad that I thought was unique and sophisticated. |
| Credits: |
Geoff Allen for creating DoomEd and id Software for making Doom |
| Base: |
.WAD |
| Build time: |
Countless (I have worked on this for over a year) |
| Editor(s) used: |
DoomEd 4.2 |
| Bugs: |
None that I know of |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This level has a few errors, and generally isn't up to par with Id's maps, but it's not too bad. | x | | It was OK. Not great, but was an honest attempt. Had some glitches. Strangely, I chuckled when I was in the room with Cacodemon and the barrels, and they blew up, but the Cacodemon wasn't hurt. | x | | This is dated September 1995. You fight 116 baddies in a techbase that's a compendium of E1 styles - crate storage areas, a captive laboratory, a helicopter pad, all good old-fashioned fun. It's non-linear, too. There's lots of health and far too much ammo, but I enjoyed it; it feels like a modern retro speedmap. There's one awkward bit with a slime bridge that you have to do in a certain way otherwise you get stuck. You are ordered to leave the Bronx. | x |
View base2.txt
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