| Title: |
Bighouse |
| Filename: |
levels/doom2/a-c/bighouse.zip |
| Size: |
101 KB
|
| Date: |
09/20/95 |
| Author: |
Tim Nelson |
| E-mail: |
nelson.238@osu.edu |
| Description: |
You're in a mansion. |
| Credits: |
Trent Rapp, Steve Jackson, Dan Benedict, and Chad Comer for cool ideas. I'd also like to thank Tim Nelson, without whom this WAD wouldn't have been possible. |
| Base: |
New level from scratch |
| Build time: |
See below |
| Editor(s) used: |
Edmap 1.23, Edmap 1.24, and Edmap 1.31 (They're the best). |
| Bugs: |
Yeah right. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Me lika da mapa :/ | x | | Good design, but to many monsters. -- 3/5 | x | | Neat mansion map with attention to lighting, texturing and monster placement. Looks a bit like something out of... Memento Mori maybe. It was difficult to find my way at first, and if you should wander off in the wrong direction you may find the ammo supply run out (oh, and conserve as much as you can for the ending if you want 100% kills). The really nifty secrets help a lot, if you can find them. There's a Wolfenstein section thrown in for some reason. Worth a playthrough. --3/5 | x |
View bighouse.txt
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