| Title: |
Tunnels of Fun! |
| Filename: |
levels/doom2/s-u/tnlsofun.zip |
| Size: |
695 KB
|
| Date: |
09/21/95 |
| Author: |
Joseph J. Pecoraro |
| E-mail: |
Pecoraro@aol.com |
| Description: |
You begin in a place you are destined to return to several times -- three keys and an impaled head guarded by strange creatures are in view. The erie glowing landscape and the strange other-worldly sounds remind you that this isn't Kansas. There is a transport station to your left. It's getting pretty difficult to stay alive here -- might as well see where it goes... |
| Credits: |
The music came from TWISFX.WAD, by A. Badorek. He is not sure of the original source. The Sound effects sources were SUPERSFX.WAD, by I. Springer, and TOTALSFX.WAD, by S. Furman. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Doom Construction Kit ver. 2.2 WADWiew from DoomCad ver. 6.1 |
| Bugs: |
None |
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated September 1995. It got off to a bad start, with some irritating new samples (the baddies go YAAARRRG! when they die) and a huge boring mazey bit. And then I realised that the whole thing is a huge boring maze; mono-textured, lava floor, it just goes on and on. My progress felt random and the gameplay is just shooting baddies in dribs and drabs in a big wide maze; the ending comes out of the blue with a lot of the level unexplored. | x |
View tnlsofun.txt
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