| Title: |
demonipa.zip |
| Filename: |
levels/doom2/d-f/demonipa.zip |
| Size: |
138 KB
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| Date: |
09/22/95 |
| Author: |
may use this level as a base to build additional levels. |
| E-mail: |
migru@vg3.chemie.uni |
| Description: |
As in my previous levels DESIGN is the major topic. I tried to make the level look good with some interesting architecture and new ideas. All textures have been chosen with care and are well aligned. Demonic Park is a Theme Park, not a green park - # of trees and bushes is 0, # of monsters is a little bit higher. |
| Credits: |
id Software Rapha‰l Quinet and Brendon J Wyber for DEU Ben Morris for DCK Ron Rossbach for IDBSP Olivier Montanuy for DEUTEX Peter Monks for TED Migru for net access |
| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
You serious? |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Wonderful map. Author Badorek would later contribute to both MM and MM2. Clever progression with some nice small fights and stylish architecture to keep you occupied along the way. There are 4 separate areas, all with a different look (two of these look like Doom, and not Doom 2). Ammo is nicely balanced, so don't waste it too much. The ending fight is great fun, complete with a new death sound. It's obvious Andy re-used the idea for this fight in his MM2 map, "Sanctuary". Highly recommended. --5/5 | x |
View demonipa.txt
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