| Title: |
PILLBOX: Team Deathmatch for DooM ][ |
| Filename: |
levels/doom2/deathmatch/p-r/pillbox.zip |
| Size: |
48 KB
|
| Date: |
09/24/95 |
| Author: |
Jose Nario |
| E-mail: |
jnario@netcom.com |
| Description: |
/Rules A wad with a twist. The arena is broken down into two areas, "inside" and "outside". Players on the "inside" must cooperate against those "outside", using the tools at their disposal. Get it? You will!! |
| Credits: |
Jordan Cabalquinto (jordanc@netcom.com), for his sage advice and many hours of fragging frenzy! The folks at id, for a Gamer's Game. The creators of DEU, DEUTEX, and the mighty BSP. Peter Burgos and the Great Publishing Network for long, insane nights of NetPlay. |
| Base: |
Scratch |
| Build time: |
Does this include the hours spent scratching my head trying to figure out how to lay textures? |
| Editor(s) used: |
WinDeu 5.24, WinTEX 3.41, BSP 1.2x, WADCAT 0.6, Paint Shop Pro 3.11 |
| Bugs: |
None, but during playtesting, Jordan managed to to keep a column from rising by pressing the space bar along one of its linedefs. It was cool, but we haven't managed to reproduce the effect. |
| Rating: |
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View pillbox.txt
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