| Title: |
Trench2.zip |
| Filename: |
levels/doom2/s-u/trench2.zip |
| Size: |
30 KB
|
| Date: |
09/25/95 |
| Author: |
Muskie Mckay |
| E-mail: |
amckay@UVIC.sol.ca |
| Description: |
This is a sequal to Trench Warfare which my friends clamoured for me to make. |
| Credits: |
All the cool guys down at id for making such a great game! Rapheal Quintet for making the BEST doom editor (DEU & DEU2). The Carrol Doom Posse for Play Testing! |
| Base: |
New level from scratch |
| Build time: |
10-12 hours plus testing. |
| Editor(s) used: |
DEU2 |
| Bugs: |
None Known, E-Mail me if any are found! |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is actually Map01 of Doom2, and not E1M1. It's the sequel of a poor Deathmap level that was on the Master Levels CD (id=191 in the archive). This sequel is technically better, but it doesn't work either as a single-player level or in deathmatch. It's basically four rooms linked together to form a square. The gimmick is that there is a "hedge maze" of trenches in the floor, which is horrible to navigate. You can just run to the exit. Flawed idea, executed competently. | x |
View trench2.txt
|