| Title: |
Fragtory, DOOM ][ |
| Filename: |
levels/doom2/d-f/fragtory.zip |
| Size: |
51 KB
|
| Date: |
09/29/95 |
| Author: |
Greg Springer |
| E-mail: |
springgs@vax1.acs.jmu.edu |
| Description: |
|
| Credits: |
Id Software, James Kaiser, and Scott Morgan. They are to blame for my addiction and attainment of PWADs, etc... Maker of DooMed. |
| Base: |
New level from scratch. |
| Build time: |
One month, off and on. |
| Editor(s) used: |
DooMed 4.2 |
| Bugs: |
None |
| Rating: |
     (2 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a dull level from 1995 that at least makes a scientific case for the spawn shooter; there's a Big Bertha-style machine in a big factory room that generates the monsters. But the level itself is a blocky silver/grey affair with square rooms. It's unexciting and unmemorable. | x | | Not a bad map. Gamplay is a little different from normal. | x |
View fragtory.txt
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