| Title: |
Modifying Maze |
| Filename: |
levels/doom2/m-o/mazemod.zip |
| Size: |
50 KB
|
| Date: |
09/30/95 |
| Author: |
James Mitchell |
| E-mail: |
jmitchel@gil.ipswichcity.qld.gov.au |
| Description: |
It's tricky to get out of the first room and into the action. The maze at the end is self-modifying so you can't get out the same way you get in. And if you don't have the plazma gun, don't go into the maze. Hey, lemme know. |
| Credits: |
Mike Rascher - testing |
| Base: |
New from scratch |
| Build time: |
|
| Editor(s) used: |
DEU v5.21, BSP |
| Bugs: |
none |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is dated March 1995. The readme fills me with dread, and overall the level is terrible and misguided. It starts with a puzzle where you press buttons to make parts of the floor rise, and not only is it easy to get stuck, it's unintuitive and irritating. I gave up at that point. I enjoy Doom for the fast-paced carnage, not because I want to methodically solve switch puzzles. Judging by the automap, most of the rest of the level is a twisty maze. | x |
View mazemod.txt
|