| Title: |
Tek Mine (first level of 8) |
| Filename: |
levels/doom2/d-f/dm2tekmn.zip |
| Size: |
231 KB
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| Date: |
10/12/95 |
| Author: |
Steve Helgeson |
| E-mail: |
SkinsMan2@aol.com |
| Description: |
One of the most productive iron mines |
| Credits: |
Matt, and Michael Helgeson, my cousin |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU ver.521, Dmgraph, and Dmaud |
| Bugs: |
One that won't matter; in the circular room with the rocket launcher you can see through part of the wall on occasion. Won't affect play. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| posibly won of the worst wads i have ever played
the new noysis are cheezy and stupid and thair is almost no ammo i have seen far better slig wads 0/5 -simon cowel | x | | This is a borderline decent amateur wad for its period, and there are far worse. It's just very generic and uninspiring. It's badly affected by an awful set of news sounds, which revoice some of the monsters in a dumb surfer dude style. Presumably the authors recorded themselves with a little microphone. The new sounds are awful because they're not ridiculous enough to be taken as a joke, but at the same time they're too ridiculous to be taken seriously. | x | | I liked it | x |
View dm2tekmn.txt
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