| Title: |
PURE EVIL |
| Filename: |
levels/doom/p-r/pureevil.zip |
| Size: |
68 KB
|
| Date: |
06/12/94 |
| Author: |
Doug Ryerson |
| E-mail: |
dryerson@botany.utoronto.ca |
| Description: |
A nice level with some ideas I had thought up. Includes a movie theatre and lots of linedef triggering functions. |
| Credits: |
|
| Base: |
From Scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.21; BSP11x; REJECT10 |
| Bugs: |
None (one place is a trap unless a switch is thrown first, so don't jump in until it is). |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It is a nice level. | x | | Very good for '94. | x | | Excellent. | x | | I wanted to like this level, I really did. But unfortunately, some of the doors were improperly tagged so the level is impossible to beat without noclip. I don't know, maybe I just couldn't find the right switches, but I definitely looked in an editor and found that a required door was broken. Shame, it's a great level otherwise. | x |
View pureevil.txt
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