| Title: |
ARACHNA.WAD |
| Filename: |
levels/doom/a-c/arachna.zip |
| Size: |
76 KB
|
| Date: |
11/01/95 |
| Author: |
Bjorn Hermans (all the editing and design work) and Holger Nathrath (testing & comment) |
| E-mail: |
B.T.Hermans@kub.nl |
| Description: |
The evil Spider Mother has made her lair in a Holy Church and turned it into a place of Supreme Evilness. |
| Credits: |
Id for DOOM I and II, Raphael Quinet for DEU, John Anderson and Jim Flynn for DETH, the creators of WARM, NWT and WINTEX, and all the persons who played our previous WADs. |
| Base: |
New level from scratch |
| Build time: |
A few weeks |
| Editor(s) used: |
DEU 5.2 |
| Bugs: |
If you shoot too much switches at a time in the dungeon that is in the south, DOOM MAY bomb out with some kind of switch-overflow error. Normally this won't happen.
There was a spot which kept causing a VISPLANES error: the door which has to be opened with the blue key. If you'd stand next to the door and turn around, DOOM would bomb out quite often with a VISPLANES error. To fix this I have moved the side walls inwards (creating a sort of niche). The error seems to have been removed by this action (mail me if I'm wrong!). |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Good appearance and play. Recommended. | x | | good job | x | | I have to admit I'm impressed by the levels and the difficulty. The bunny head on the spike was lolz! xD | x | | November 1995. You fight 192 baddies in a good-looking E2-style castle. It's switch-hunty and by Christ there are a lot of lost souls - they're especially irritating without having access to the double shotgun to wipe the smile off their flaming faces - but the gameplay doesn't mess about and there's lots of action. The spider arena at the end looks splendid, although it's odd that the spider mastermind is outside the actual arena. Seven plus six is thirteen. | x |
View arachna.txt
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