| Title: |
Tree3.WAD |
| Filename: |
levels/doom/s-u/tree3.zip |
| Size: |
277 KB
|
| Date: |
06/13/94 |
| Author: |
Greg Lewis |
| E-mail: |
gregory.lewis@umich.edu |
| Description: |
Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, although deathmatch starts are there. They should also have very little slowdown, since I designed them with a 386/40. Level 1: This level is pretty difficult, with little ammo or health, and monsters from all sorts of triggered doors. Also, heavy on the triggers and switches. (My specialty! :') Cool places include an expansive cavern and a couple "pseudo-mazes". Level 2: This level is an exhibition of really cool designs, including a number of places with manual light-sourcing, and every other neat thing I could think of. Visually entertaining, fun to play. Level 3: Well, this one is just cool. Hard, fun, some caverns, a bunch outdoors. If you can't find all the secrets... have you gone through every teleporter? A nice stressful conclusion to the trilogy.
If you get stuck on a level, or are trying to find some of the secrets, watch the demos. They cover most of the good stuff, and show the way through the level. |
| Credits: |
The developers of Doom, DEU, and BSP. Lithium (Chris Hopkins) for the sounds. Andy Chen and Claude Martins, authors of INVADE1.WAD, for permission to use their cool status bar. |
| Base: |
on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, although deathmatch starts are there. They should also have very little slowdown, since I designed them with a 386/40. Level 1: This level is pretty difficult, with little ammo or health, and monsters from all sorts of triggered doors. Also, heavy on the triggers and switches. (My specialty! :') Cool places include an expansive cavern and a couple "pseudo-mazes". Level 2: This level is an exhibition of really cool designs, including a number of places with manual light-sourcing, and every other neat thing I could think of. Visually entertaining, fun to play. Level 3: Well, this one is just cool. Hard, fun, some caverns, a bunch outdoors. If you can't find all the secrets... have you gone through every teleporter? A nice stressful conclusion to the trilogy.
If you get stuck on a level, or are trying to find some of the secrets, watch the demos. They cover most of the good stuff, and show the way through the level. |
| Build time: |
Probably over 250 hours!! |
| Editor(s) used: |
DEU 5.1, DEU 5.21, BSP 1.1x, BSP1.1w |
| Bugs: |
A problem with an ornery door in level 1 (won't close right). That icky stand- ing-on-a-linedef effect, seen in level 1 (wait for Doom 1.4!). A place with a teeny bit of HOM, due to 128+ linedefs, in level 3 (I even took some good stuff out, but it's still there!). And things would've been a little bigger, except BSP kept crashing... |
| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| An old and excellent wad. Good scenery, good graphic,good music but the only defect is the average gameplay. However 4/5 | x | | As with tree2 (the levels all start off with a tree) these levels are very good for the time, June 1994 in this case. Level one is a bit dull, but level two is fun and has some nice technical tricks - curved doors, and some attractive architecture. Level three has a short sequence that floats in space, and reminded me of "The Sky May Be". The gameplay is a bit stodgy - it's just not much fun shooting demons with the pump-action shotgun - although surprisingly tough. | x | | With the large supplies of ammo and big weapons, I was hoping for a big climax where I'd have to blow up at least a spider mastermind. I was a bit disappointed by the (lack of) climax, but otherwise this is another reason to NOT throw out Doom 1 and all the old wads just because we have Doom 2. | x | | Very good sequel to tree2 with new nice music and sky.Interesting architecture and tricks.And this is 1994!Fantastic!5/5 | x | | Err, what? Shit. | x | | The sequel to one of the oldest pwads in the archive. The first level is average and contains an unfitting, non-ironic use of passport.mid, but the other two levels are pretty good. I especially liked the space segment; really creative for 1994. The gameplay is only average, though. 3.5/5 | x | | Brilliant, thank you.
1994 rules. | x |
View tree3.txt
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