| Title: |
apgfx.zip |
| Filename: |
graphics/apgfx.zip |
| Size: |
48 KB
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| Date: |
11/06/95 |
| Author: |
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| E-mail: |
clcoov0@mik.uky.edu |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (8 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I like this 5/5
It's been in my directory for ages and always will. | x | | Verry good work! Another cool part about it is that it's even doom version whatever version that they got the rotation down compatable! The rotation might not be on par, but correct, seamless rotation is very hard to do. It gets 5/5! | x | | I can't believe nobody has done this before or since. I wouldn't expect something like this from 1995 and looks more like the doom style than Eriance's or Vader's POS graphics. | x | | This man has solved the biggest and possibly only form of half-assery id software has ever committed. In 1995. Nobody has even touched on the prospect of trying this since, except halfway by LWM in Bitter (only the dead body frame had rotations) making all these people who say "That sprite's not 2008 quality" hypocrites because in 1995, there was a standard set that nobody else, not even those most critical of people, have ever met since. | x | | 0/5 | x |
View apgfx.txt
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