| Title: |
Scream |
| Filename: |
levels/doom2/s-u/scream.zip |
| Size: |
131 KB
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| Date: |
12/09/95 |
| Author: |
John C. Boyle |
| E-mail: |
Deezlcop@aol.com |
| Description: |
This level is made with co-op and Deathmatchers in mind, with varied terrain and viewpoints from which to snipe friends and enemies alike. An area of mineshafts and tunnels coupled with very intricate layouts make this a very challenging level. Not suited for solo only because one of the keys requires two players to locate. (HINT) For co-op, several areas require teamwork to clear, especially in locating the keys, or in seeing how switches alter the layout. Search and explore! |
| Credits: |
Makers of ||))(())(())||\/|| ofcourse, and The Edmap Guru |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Edmap v. 131 |
| Bugs: |
None that I know of, if you find any email me. |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a large dungeon level with some cute little design touches. It seems to keep on going, on and on, and gets a bit wearying and mazey. Loads of ammo for a single player, as per most co-op maps. A small selection of weak monsters means fairly easy gameplay, but it feels epic because of the size, although a bit barren. The only bit that seems to require co-op gets you a blue key, but there's another blue key earlier in the map in easy reach. | x |
View scream.txt
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