| Title: |
HighWire (Rocket Jones Vol. II) |
| Filename: |
levels/doom/g-i/highwire.zip |
| Size: |
20 KB
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| Date: |
06/23/94 |
| Author: |
Joe Cates |
| E-mail: |
joe@galcit.caltech.edu |
| Description: |
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| Credits: |
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| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
Deu, DoomEd, BSP |
| Bugs: |
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| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A small, simple concept map. Most of it is set on ledges and your only ammo (apart from the 50 bullets) is rockets. Ammo balance is tight, but it's still pretty easy if you make sure to not spread rockets everywhere. The map can be finished in just over 30 seconds thanks to a strafe(50) jump to the last teleporter. One very easy-to-find "secret" with extra ammo and armor. The type of map you'll play through once (or twice) and then quickly grow tired of. --2/5 | x | | Pretty easy. DM players should be able to finish this with no problem (and quickly {see above}). 2/5 [decoy] | x |
View highwire.txt
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