| Title: |
Halls of Fairness |
| Filename: |
levels/doom2/d-f/fair.zip |
| Size: |
344 KB
|
| Date: |
12/28/95 |
| Author: |
Harry S. |
| E-mail: |
mcb@kem.ac.at |
| Description: |
These are eight brand-new levels for the hell on earth! Refer to the descriptions below. |
| Credits: |
ID software (makers of DOOM II) Herby (incredible assistance at recording some of the demos, constructive grumbling and beta testing) all makers of DOOM utilities all beta testers of FAIR.WAD |
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
DEU II (I know it's a hack but DEU 5.3 has not yet been released finally and is still full of bugs! Guys, what are you waiting for???!!!!!) BSP 1.2x (Fantastic, I like it so!!!!) RMB (for the REJECT map) MIDI2MUS 2.04 (nice tool for people who treasure MIDI as I do ;-) Painbrush (Title screen and level names) DeuTex 3.6 (Graphics import) Norton DiskEdit 6.0 (Demo patches) |
| Bugs: |
none (I would like to know if somebody finds one) |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Typical 95 maps with large areas all textured the same, mostly sensible door textures, an abundance of wapons/ammo and lots of mazes. Anyone should be able to sail through these with their eyes closed. Historical relic. | x | | Orthogonal, maze-filled. Can see where the mapper got better as he went along, but there is no excuse for the ridiculous mazes and the abstract 2-sector squarey levels at the start. Last level was the actual challenge. ** ~consig | x |
View fair.txt
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