| Title: |
toughguy.zip |
| Filename: |
levels/doom/s-u/toughguy.zip |
| Size: |
18 KB
|
| Date: |
06/27/94 |
| Author: |
Rick Farmer |
| E-mail: |
gt5876b@prism.gatech.edu |
| Description: |
This level is my first, and as such was designed to demonstrate an idea I had to simulate 3D play by silencing the teleporter and making the destination look like the jump point. Once I demonstrated that it worked I made a hardcore shotem' up because my roomates complained that DOOM is too easy. The level lacks a "motif" and I was lazy with the textures but if you have time to notice you must be a DOOM GOD. An included file toughguy.bat replaces the nessesary sounds & graphics, plays the game (with added extensions) then restores on exit. To play unzip all files to your DOOM dir and type "toughguy". The bat file calls DMGRAPH & DMAUD so you'll need them too. |
| Credits: |
Adam Nagel Pete Presti for test playing the wad |
| Base: |
New level from scratch. |
| Build time: |
A week of on and off playing with it. |
| Editor(s) used: |
Doomed 2.60, dmgraph, & dmaud. |
| Bugs: |
A few textures don't quite line up but I don't care. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is from June 1994. It's an early example of multi-storey teleports, with a .bat file that calls DMGRAPH and DMAUD (not supplied). Sadly the level is just a lot of angular, hand-drawn rooms, randomly-textured, in typical 1994 style. There's no real sense of multi-storey depth. It's no fun to play and it isn't a good example of the technique. | x |
View toughguy.txt
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