| Title: |
GANYMEDE |
| Filename: |
levels/doom/g-i/ganymede.zip |
| Size: |
86 KB
|
| Date: |
01/22/96 |
| Author: |
MAY NOT use this level as a base to build additional levels. |
| E-mail: |
e9125767@stud1.tuwien.ac.at |
| Description: |
/Info A masterpiece in Doom level design |
| Credits: |
Leland D. Killough, Frans P. de Vries |
| Base: |
New level from scratch |
| Build time: |
unknown |
| Editor(s) used: |
DEU5.0B4; DEU5.30B9; DMMUSIC1.0 |
| Bugs: |
none |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| EW!!!, DON'T DOWNLOAD THIS!.
It is all pure mockery style. And this is 96!?.
Even the early 94 levels had better gameplay and rooms. Skip this one. -Torn | x | | I can't even start this ;_; It crashes every time X_X | x | | Probably somebody's attempt at crafting something bigger than he could handle. First of all, you need to fix many outright mapping errors that will prevent most modern engines from starting the map (leaving out minor HOM and stuck objects). Then you'll be left with a big (for 1996) level with 500-so monsters and a mixed bunch of styles and touches. 1/5 -Maes | x |
View ganymede.txt
|