| Title: |
Downward Spiral |
| Filename: |
levels/doom2/d-f/dspiral.zip |
| Size: |
4 KB
|
| Date: |
01/23/96 |
| Author: |
Zane Merritt alias Diddy Kong alias Mizuno Chiba |
| E-mail: |
mercury@mwci.net |
| Description: |
The Second layer o' hell is worse than the first one with a whole bunch of enemies you hate more than ever. |
| Credits: |
The Doom Gurus |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Deep 2.0 and DeepBSP 2.0 |
| Bugs: |
Hall of Mirrors effect on some doors |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| What was the author thinking? Horribly bad! 0/5 - phil1984 | x | | sucks | x | | You versus seven monsters in a very thin red corridor that spirals inwards. At the end of the corridor you teleport into a room where you fight a mancubus and then a cyberdemon. Awful in every respect. | x | | This is dreadful. I can't think of much to say beyond that. It's not even a challenge. | x | | It's not that bad if you try to uv-max it as quick as possible: the final battle certainly becomes challenging. Reminds me of TimeOfDeath maps (tom19 map30 especially). | x |
View dspiral.txt
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