| Title: |
fulcruml.wad |
| Filename: |
levels/doom2/d-f/fulcruml.zip |
| Size: |
9 KB
|
| Date: |
02/01/96 |
| Author: |
Steve Suchon (Tacohead) |
| E-mail: |
Tacohead@aol.com |
| Description: |
This is more of a test level than anything else |
| Credits: |
Uh............... No one. |
| Base: |
New level from scratch. |
| Build time: |
A few hours. |
| Editor(s) used: |
Waded. Ver. 1.83 (I think) |
| Bugs: |
none |
| Rating: |
     (2 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A test of the author's ability to make a level rather than any special graphic technique; this is a simplistic first-time effort that might as well have been for Doom 1 (except for the super shotgun). Absolutely no attempt at texture alignment, and tiny. You go left forwards left, pick up the red key back and finish. 34 enemies in ultraviolence; the end battle involves two cacodemons and you with a megasphere and super shotgun and chaingun. One "puzzle". | x | | awful as hell, but I didn't vomit :-P | x |
View fulcruml.txt
|