| Title: |
Mission Uno |
| Filename: |
levels/doom2/m-o/missun.zip |
| Size: |
65 KB
|
| Date: |
02/04/96 |
| Author: |
Dave Steckling |
| E-mail: |
6481@tccn.com |
| Description: |
Pretty cool Need all 3 keys in order to complete the level All weapons included Plenty of ammo and health |
| Credits: |
Baby Dude |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
ED-209 v1.0 |
| Bugs: |
None known; very well tested |
| Rating: |
    (6 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Crap. | x | | Crap. | x | | This is dated February 1996, although it's really a typical 1994-style level; each room has a different texture scheme, the layout is random, and the gameplay is no more fun than shooting 40+ weak monsters in any arbitrary set of rooms. Progression requires you to click on one of the few properly-textured bits of wall to find a secret button; after that it becomes so unintuitively switchhunty that I couldn't be bothered to carry on (and didn't). | x |
View missun.txt
|