| Title: |
VISCOUS LEVEL 2 |
| Filename: |
levels/doom/v-z/visc_2.zip |
| Size: |
73 KB
|
| Date: |
02/29/96 |
| Author: |
Ryan Gallimore |
| E-mail: |
gjp@fs3.ucc.on.ca |
| Description: |
Good playability, cool tricks, neat architecture. |
| Credits: |
**Smartiepants (smartiepants@sys440.chatlink.com)** **President, Viscous Software** Peter Plumtre (pjh@fs3.ucc.on.ca) For playtesting. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK ver. 2.2 (c) Ben Morris (bmorris@islandnet.com) of Zerius Development. (VERY RECOMMENDED) |
| Bugs: |
None. |
| Rating: |
    (1 vote)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Or was it supposed to be "viscious"? You decide. The text file (a sort of newsletter for this person's BBS / historical fragment) mentions Blizzard's upcoming "Diablo, where you are a theif, this is more of a MYST style graphical adventure, again some really good cutscenes". The level itself is poor; a big square room with some big square rooms accessible by elevators. Much too open-plan, too few monsters, facile puzzles. | x |
View visc_2.txt
|