(ID)ries "Afroman" Hamadi|
Based on my first proper WAD (AFRO.WAD) this DOOM ][ WAD is pretty hard (I think). It's still pretty small but I think that it's challenging enough.|
Matt (see above) for writing Doomcad, and telling me about some patch file to stop the subscript out of range thing for v4.3. Those ID guys (for their obvious contribution). My mouse, for not jamming up! Manjeet Bawa, for trying it out, and for telling me how to make triggered doors.
Not, sure really. AFRO.WAD took me about a week, I had the first DOOM ][ test version ready about 2 days after that. I started to test it, then I got wrapped up in my next WAD for about 2 weeks. I finished it off this weeked.|
Doomcad v5.0 and v6.0 by Matt Tagliaferri|
None. If you find one (or more) plese write and tell me. There was a finny line def thing in the first room, but I think that that was DOOM CAD (sorry Matt). I've fixed it, but tell me if you see it again. Also, there were no respawn points on AFRO.WAD, this has been fixed.|
|For a 95-wad, this is not too bad. But it's very short and easy, mainly because of tons of ammo and goodies you have, in case you find the secrets.
The main thing about this map is hordes of monsters in small, mostly dark and bare rooms.||x|
|Playable, only once - 1/5. It looks bad, requires you to find a secret door, is short too. IC||x|