| Title: |
blood.DEH |
| Filename: |
utils/exe_edit/patches/blood2.zip |
| Size: |
1 KB
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| Date: |
03/03/96 |
| Author: |
Chris Wegryzn (a.k.a. WegBert) |
| E-mail: |
wegbert@seacoast.com |
| Description: |
This patch makes Doom even bloodier than it is!! Barrels of Bloody Fun!! |
| Credits: |
Greg Lewis for Dehacked |
| Base: |
New patch from scratch |
| Build time: |
2 hours of research |
| Editor(s) used: |
Dehacked v3.0a |
| Bugs: |
None, hopefully!!! |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| ok | x | | It's a dehacked patch that makes the barrels bleed rather than throw up dust when they are shot. Five stars for doing precisely what the author intended; but I shall take five away because the readme is obtuse and it is almost impossible to see the effect during the game and because I am cold. | x | | this is a interesting idea. BUT how bloodier the game had become? pretty much the same in the end. The barrels leaves a pool of blood, floor leaves pools of blood. No more. Disappointed. I was expecting enemies that was killed by the barrel or any explosion can have their blood splattered all over the ceiling, floor and all over the wall. But i see none. 1 star for the effort, 1 additional star for the idea. | x |
View blood2.txt
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