| Title: |
Offspring |
| Filename: |
levels/doom2/m-o/offsprng.zip |
| Size: |
66 KB
|
| Date: |
03/09/96 |
| Author: |
Marc J.S. |
| E-mail: |
Dagobah330@aol.com |
| Description: |
|
| Credits: |
Mike Hoteck and Rob Cunningham for beta-testing |
| Base: |
From scratch |
| Build time: |
|
| Editor(s) used: |
WinDEU 5.24, WinTex 4.0 |
| Bugs: |
When you get the chainsaw, the lift won't always bring you back down. |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is a slimebase from February 1996. Despite crediting a pair of beta testers, it's still crude and simple in a classic 1994 style. I got trapped after picking up the chainsaw (you have to press mid-air). It's hard to tell which of the misaligned textures are lifts, and which are just misaligned textures. The gameplay isn't bad - there's a good high monster count and the layout isn't too confusing. Easy except for a tricky fight for the red keycard. | x |
View offsprng.txt
|