| Title: |
InHell.WAD |
| Filename: |
levels/doom/g-i/inhell.zip |
| Size: |
29 KB
|
| Date: |
07/10/94 |
| Author: |
Peter J. Gizzi |
| E-mail: |
slaeyer@ritz.mordor.com |
| Description: |
EErie music (Satriani) in a HEELLish environment |
| Credits: |
Sven Neuhaus (sven@fuzzy.ping.de) |
| Base: |
Modified E1M1/Tinywad.WAD |
| Build time: |
|
| Editor(s) used: |
DEU521;DMMUSIC |
| Bugs: |
None |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Short, boring. Doors, lifts, teleports not marked well. | x | | This is dated July 1994. It's an archetypal example of a bad 1994 level; every wall has a different texture because the designer wanted to use all of the textures, and the layout is randomly polygonal (although it's supposed to spell out "DEU"). 33 baddies in three rooms, although I had to open the level in an editor to escape the first room; there's no way to tell which misaligned textures are secrets, and which are just misaligned textures. | x |
View inhell.txt
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